Technology Tools in Higher Education Science

Tool #1


  • Description: Kahoot is a game-based learning platform that offers an application capable of facilitating immediate electronic feedback in science instruction. This platform enables teachers to generate quizzes, surveys, and discussions that students can engage in using their smartphones or other electronic devices (Mella-Norambuena et al., 2021).

  • Three Benefits: 1) providing formative assessment tools to gauge student understanding, identify knowledge gaps, and provide immediate feedback, 2) promoting active retrieval practice and collaborative learning by allowing students to engage in reinforced learning, improve memory retention, and enhance problem-solving skills, and 3) game-like element turns educational content into a fun and engaging experience that increase student engagement and motivation by fostering healthy competition (Mella-Norambuena et al., 2021).

  • Classroom Application: Since this application offers feedback and analytical options that aid in evaluating students' learning and engagement, its implementation can be used as an active learning method by science teachers as a warm-up activity, leading to an enhanced learning experience and heightened cognitive abilities for students (Mella-Norambuena et al., 2021).

  • Academic Integrity: When using Kahoot in higher education, addressing academic integrity requires a multifaceted approach that involves proactive measures, clear communication, and effective monitoring. For example, instructors can educate students on academic integrity by clearly defining and discussing the concept, emphasizing the importance of ethical behavior, and establishing clear expectations by specifying guidelines for Kahoot use during class.